"Night and Day" by Al use full-length room descriptions. Lighted Area is a room. the player is carrying a switched off device called a flashlight. understand "flash" or "light" as flashlight. the flashlight can be either lit or unlit. the flashlight is not lit. Finding is an action applying to one visible thing. understand "find [something]" as finding. Carry out finding the flashlight: After deciding the scope of the player while in darkness: if the flashlight is in the location begin; place the flashlight in scope; move the flashlight to the player; now the flashlight is switched on; now the flashlight is lit; say "You grope around in the darkness, find the flashlight and turn it back on."; stop the action; end if. Abyss is a region. check going south from the Lighted Area when the flashlight is not in the player: say "you need to take the flashlight before traveling into the dark."; stop the action. before going north from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going south from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going east from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going west from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going north from a dark room when the flashlight is not in the player: say "You need to take the flashlight."; stop the action. before going south from a dark room when the flashlight is not in the player: say "You need to take the flashlight."; stop the action. before going east from a dark room when the flashlight is not lit: say "You need to take the flashlight."; stop the action. before going west from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going northeast from a dark room when the flashlight is not in the player: say "You need to take the flashlight."; stop the action. before going southeast from a dark room when the flashlight is not in the player: say "You need to take the flashlight."; stop the action. before going northwest from a dark room when the flashlight is not lit: say "You need to take the flashlight."; stop the action. before going southwest from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going inside from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going outside from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going up from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. before going down from a dark room when the flashlight is not lit: say "You need to turn on your flashlight before going anywhere."; stop the action. Darky1, Darky2 and Darky3 are dark rooms in Abyss. instead of switching on the flashlight when the flashlight is unlit: now the flashlight is lit; now the flashlight is switched on; say "You turn the flashlight on" instead of switching off the flashlight when the flashlight is lit: now the flashlight is unlit; now the flashlight is switched off; say "You turn the flashlight off."; Darky1 is south of Lighted Area. the printed name is "Dark Room 1". "This room was dark before you entered with the lit flash.". Darky2 is south of darky1. the printed name is "Dark Room 2". "This room was dark before you entered with the lit flash.". Darky3 is south of darky2. the printed name is "Dark Room 3". "This room was dark before you entered with the lit flash.". A monster is in darky3. the player is carrying a thing called a gun. shooting it with is an action applying to two things. understand "shoot [something] with [something]" as shooting it with. carry out shooting the monster with the gun: remove the monster from play; say "You shoot the mosnter with the gun it is histwah!". shooting is an action applying to one thing. understand "shoot [something]" as shooting. firing it at is an action applying to two things. understand "fire [something] at [something]" as firing it at. instead of firing the gun at the monster: remove the monster from play; say "You shoot the monster and it disappears into nothingness.". instead of shooting the gun when the monster is in the location: remove the monster from play; say "You shoot the monster and it disappears into nothingness.". instead of shooting the monster when the monster is in the location: remove the monster from play; say "You shoot the monster and it disappears into nothingness.".